• Publications
  • I Made Games!
  • About Me

Terrance Mok

  • Publications
  • I Made Games!
  • About Me

Google Scholar Profile Page

 

  • Building Narratives and Probing Concepts: Preparing Materials for Co-Design with Autistic Livestreamers
    • Terrance Mok

      Department of Computer Science, University of Calgary, Calgary, Alberta, Canada

      ,
    • Tyson Hartley

      Department of Computer Science, University of Calgary, Calgary, Alberta, Canada

      ,
    • Anthony Tang

      School of Computing and Information Systems, Singapore Management University, Singapore, Singapore

      ,
    • Adam McCrimmon

      Werklund School of Education, Specialization, School and Applied Child Psychology, University of Calgary, Calgary, Alberta, Canada

      ,
    • Lora Oehlberg

      Department of Computer Science, University of Calgary, Calgary, Alberta, Canada

    March 2025pp 1-25 https://doi.org/10.1145/3706575

    Based on 10 semi-structured interviews with autistic Twitch streamers, we introduce a series of scenario-based design narratives coupled with technology design concepts as a starting point for co-design discussion about autistic streaming. This work ...

  • Experiences of Autistic Twitch Livestreamers: “I have made easily the most meaningful and impactful relationships”
    • Terrance Mok

      Computer Science, University of Calgary, Canada

      ,
    • Anthony Tang

      Singapore Management University, Singapore

      ,
    • Adam McCrimmon

      Werklund School of Education, School and Applied Child Psychology, University of Calgary, Canada

      ,
    • Lora Oehlberg

      University of Calgary, Canada

    October 2023pp 1-15 https://doi.org/10.1145/3597638.3608416

    We present perspectives from 10 autistic Twitch streamers regarding their experiences as livestreamers and how autism uniquely colors their experiences. Livestreaming offers a social online experience distinct from in-person, face-to-face communication, ...

  • abstract
    Understanding and Supporting Autistic Adults in Livestreaming
    • Terrance Mok

      Department of Computer Science, University of Calgary, Canada

    October 2023pp 429-431 https://doi.org/10.1145/3584931.3608918

    In my work, I aim to develop opportunities for autistic adults to flourish in online social spaces. I focus on investigating how autistic adults experience social livestreaming platforms such as Twitch.tv and Youtube live so that we can develop tools to ...

  • poster
    Social Access and Representation for Autistic Adult Livestreamers
    • Terrance Mok

      Computer Science, University of Calgary, Canada

      ,
    • Anthony Tang

      Faculty of Information, University of Toronto, Canada

      ,
    • Adam Mccrimmon

      Werklund School of Education, School and Applied Child Psychology, University of Calgary, Canada

      ,
    • Lora Oehlberg

      Computer Science, University of Calgary, Canada

    October 2022pp 1-4 https://doi.org/10.1145/3517428.3550400

    We interviewed 10 autistic livestreamers to understand their motivations for livestreaming on Twitch. Our participants explained that streaming helped them fulfill social desires by: supporting them in making meaningful social connections with others; ...

  • Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching
    • Audrey Labrie

      University of Michigan, Ann Arbor, MI, USA

      ,
    • Terrance Mok

      University of Calgary, Calgary, AB, Canada

      ,
    • Anthony Tang

      University of Toronto, Toronto, ON, Canada

      ,
    • Michelle Lui

      University of Toronto Mississauga, Mississauga, ON, Canada

      ,
    • Lora Oehlberg

      University of Calgary, Calgary, AB, Canada

      ,
    • Lev Poretski

      University of Toronto, Toronto, ON, Canada

    January 2022pp 1-22 https://doi.org/10.1145/3492829

    Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit ...

  • wip
    Talk Like Somebody is Watching: Understanding and Supporting Novice Live Streamers
    • Terrance Mok

      University of Calgary, Canada

      ,
    • Colin Matthew Au Yueng

      University of Calgary, Canada

      ,
    • Anthony Tang

      University of Toronto, Canada

      ,
    • Lora Oehlberg

      University of Calgary, Canada

    June 2020pp 154-159 https://doi.org/10.1145/3391614.3399392

    We built a chatbot system–Audience Bot–that simulates an audience for novice live streamers to engage with while streaming. New live streamers on platforms like Twitch are expected to perform and talk to themselves, even while no one is watching. We ...

  • Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers
    • Laurensia Anjani

      Nanyang Technological University, Singapore, Singapore

      ,
    • Terrance Mok

      University of Calgary, Calgary, AB, Canada

      ,
    • Anthony Tang

      University of Toronto, Toronto, ON, Canada

      ,
    • Lora Oehlberg

      University of Calgary, Calgary, AB, Canada

      ,
    • Wooi Boon Goh

      Nanyang Technological University, Singapore, Singapore

    April 2020pp 1-13 https://doi.org/10.1145/3313831.3376567

    We present a mixed-methods study of viewers on their practices and motivations around watching mukbang — video streams of people eating large quantities of food. Viewers' experiences provide insight on future technologies for multisensorial video streams ...

  • Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration
    • Martin Feick

      University of Calgary & htw saar, Saarbruecken, Saarland, Germany

      ,
    • Terrance Mok

      University of Calgary, Calgary, AB, Canada

      ,
    • Anthony Tang

      University of Calgary, Calgary, Canada

      ,
    • Lora Oehlberg

      University of Calgary, Calgary, AB, Canada

      ,
    • Author PictureEhud Sharlin

      University of Calgary, Calgary, AB, Canada

    April 2018pp 1-13 https://doi.org/10.1145/3173574.3173855

    Remote collaborators working together on physical objects have difficulty building a shared understanding of what each person is talking about. Conventional video chat systems are insufficient for many situations because they present a single view of the ...

  • A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
    • Kody R. Dillman

      University of Calgary, Calgary, AB, Canada

      ,
    • Terrance Tin Hoi Mok

      University of Calgary, Calgary, AB, Canada

      ,
    • Anthony Tang

      University of Calgary, Calgary, Canada

      ,
    • Lora Oehlberg

      University of Calgary, Calgary, AB, Canada

      ,
    • Alex Mitchell

      National University of Singapore, Singapore, Singapore

    April 2018pp 1-12 https://doi.org/10.1145/3173574.3173714

    Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game ...

  • Critiquing Physical Prototypes for a Remote Audience
    • Terrance Mok

      University of Calgary, Calgary, AB, Canada

      ,
    • Lora Oehlberg

      University of Calgary, Calgary, AB, Canada

    June 2017pp 1295-1307 https://doi.org/10.1145/3064663.3064722

    We present an observational study of physical prototype critique that highlights some of the challenges of communicating physical behaviors and materiality at a distance. Geographically distributed open hardware communities often conduct user feedback ...

  • Data warehouse architecture for GIS applications
    • Mohammad Rifaie

      Bradford University, West Yorkshire, UK

      ,
    • Erwin J. Blas

      University of Calgary, Calgary, Alberta, Canada

      ,
    • Abdel Rahman M. Muhsen

      University of Calgary, Calgary, Alberta, Canada

      ,
    • Terrance T. H. Mok

      University of Calgary, Calgary, Alberta, Canada

      ,
    • Keivan Kianmehr

      University of Calgary, Calgary, Alberta, Canada

      ,
    • Reda Alhajj

      University of Calgary, Calgary, Alberta, Canada

      ,
    • Mick J. Ridley

      Bradford University, West Yorkshire, UK

    November 2008pp 178-185 https://doi.org/10.1145/1497308.1497344

    Geo-data sets are built for use in geographical information systems (GIS). The data is modeled to suit the needs of data entry and visual representations. They are optimized for simplicity and speed of modification. These models do not lend themselves ...

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