Department of Computer Science, University of Calgary, Calgary, Alberta, Canada
,Department of Computer Science, University of Calgary, Calgary, Alberta, Canada
,School of Computing and Information Systems, Singapore Management University, Singapore, Singapore
,Werklund School of Education, Specialization, School and Applied Child Psychology, University of Calgary, Calgary, Alberta, Canada
,Department of Computer Science, University of Calgary, Calgary, Alberta, Canada
Based on 10 semi-structured interviews with autistic Twitch streamers, we introduce a series of scenario-based design narratives coupled with technology design concepts as a starting point for co-design discussion about autistic streaming. This work ...
Computer Science, University of Calgary, Canada
,Singapore Management University, Singapore
,Werklund School of Education, School and Applied Child Psychology, University of Calgary, Canada
,University of Calgary, Canada
We present perspectives from 10 autistic Twitch streamers regarding their experiences as livestreamers and how autism uniquely colors their experiences. Livestreaming offers a social online experience distinct from in-person, face-to-face communication, ...
Department of Computer Science, University of Calgary, Canada
In my work, I aim to develop opportunities for autistic adults to flourish in online social spaces. I focus on investigating how autistic adults experience social livestreaming platforms such as Twitch.tv and Youtube live so that we can develop tools to ...
Computer Science, University of Calgary, Canada
,Faculty of Information, University of Toronto, Canada
,Werklund School of Education, School and Applied Child Psychology, University of Calgary, Canada
,Computer Science, University of Calgary, Canada
We interviewed 10 autistic livestreamers to understand their motivations for livestreaming on Twitch. Our participants explained that streaming helped them fulfill social desires by: supporting them in making meaningful social connections with others; ...
University of Michigan, Ann Arbor, MI, USA
,University of Calgary, Calgary, AB, Canada
,University of Toronto, Toronto, ON, Canada
,University of Toronto Mississauga, Mississauga, ON, Canada
,University of Calgary, Calgary, AB, Canada
,University of Toronto, Toronto, ON, Canada
Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit ...
University of Calgary, Canada
,University of Calgary, Canada
,University of Toronto, Canada
,University of Calgary, Canada
We built a chatbot system–Audience Bot–that simulates an audience for novice live streamers to engage with while streaming. New live streamers on platforms like Twitch are expected to perform and talk to themselves, even while no one is watching. We ...
Nanyang Technological University, Singapore, Singapore
,University of Calgary, Calgary, AB, Canada
,University of Toronto, Toronto, ON, Canada
,University of Calgary, Calgary, AB, Canada
,Nanyang Technological University, Singapore, Singapore
We present a mixed-methods study of viewers on their practices and motivations around watching mukbang — video streams of people eating large quantities of food. Viewers' experiences provide insight on future technologies for multisensorial video streams ...
University of Calgary & htw saar, Saarbruecken, Saarland, Germany
,University of Calgary, Calgary, AB, Canada
,University of Calgary, Calgary, Canada
,University of Calgary, Calgary, AB, Canada
,University of Calgary, Calgary, AB, Canada
Remote collaborators working together on physical objects have difficulty building a shared understanding of what each person is talking about. Conventional video chat systems are insufficient for many situations because they present a single view of the ...
University of Calgary, Calgary, AB, Canada
,University of Calgary, Calgary, AB, Canada
,University of Calgary, Calgary, Canada
,University of Calgary, Calgary, AB, Canada
,National University of Singapore, Singapore, Singapore
Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game ...
University of Calgary, Calgary, AB, Canada
,University of Calgary, Calgary, AB, Canada
We present an observational study of physical prototype critique that highlights some of the challenges of communicating physical behaviors and materiality at a distance. Geographically distributed open hardware communities often conduct user feedback ...
Bradford University, West Yorkshire, UK
,University of Calgary, Calgary, Alberta, Canada
,University of Calgary, Calgary, Alberta, Canada
,University of Calgary, Calgary, Alberta, Canada
,University of Calgary, Calgary, Alberta, Canada
,University of Calgary, Calgary, Alberta, Canada
,Bradford University, West Yorkshire, UK
Geo-data sets are built for use in geographical information systems (GIS). The data is modeled to suit the needs of data entry and visual representations. They are optimized for simplicity and speed of modification. These models do not lend themselves ...